Ghost House by KingofGamesYami, CCJam 2016

FINAL
SCORE
23.00
Ghost House is a command program that places blocks within a certain radius of the player pertaining to a structure, and removes them once they become too far away. Data such as chest contents is preserved.Get it now:
GitHub repo

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3d6
This is a neat idea! The judges had some trouble making it work, but as that does appear to be a CC issue, we can't blame you. I don't really see this as something that would actually be useful, but as I said before, it is neat and could be made into a game!

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1lann
An awesome demo, it's quite similar to SethBling's invisible mansion. Seeing that you decided to take a unique approach to CCJam different to anyone else, I've awarded 3/3 for creativity. Your code is very well written and abstracted, and the design of the system is straight-forward and not convoluted, so full marks were awarded for design. The concept is quite useful, and I've also taken into account of the usefulness of the commandsPlus and async libraries you've made, which are also useful for interacting with the world with command computers. Unfortunately due to the lack of "content" compared to other entries, I could only award you a 7 out of 10, and the same for the 6 for functionality. It's still a great proof of concept that can be turned into something creative and fun.

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Lur_
A creative idea, that works beautifully and preserves blockdata! Sadly, the setup utility does not work.

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apemanzilla
A really neat and original concept, with cool effects... when it works. I was unable to get it working in a new world, but the world download worked. It could be a bit faster but aside from that and the crashes it's pretty neat!