| Plethora is a mod that adds various peripherals and objects to the game. | Get it now: GitHub repo |
| I have only witnessed a fraction of the features of this mod, but it is an amazing piece of work. I would really like to see this on real CC servers. |
| OK that was pretty flipping awesome. The best entry I've judged. I was pleasantly surprised to see something different from all the entries, a ComputerCraft mod! It's a pretty damn good mod (nevertheless quite OP if used in survival), especially since it was made with the time constraints! I decided that you deserved a perfect score, as no other entry in my opinion beats this. You code is great, both your Java code and your examples were clear. There's plenty of functionality your mod added, it wasn't just a single added feature, but a "plethora" of them :P There's not much to say apart from that I was really impressed with what you've come up with in short amount of time you had, as it must have taken quite a lot of time and dedication. Your entry was great fun to try out and test, I'm really looking forward to what you'll make next time. |
| This was pretty impressive. I really liked the concept of modules and the amount of things you could do with them. The lasers were neat too, especially with squid! |
| A truly beautiful example of how powerful ComputerCraft's API is. From lasers to tracking "missiles" made of creepers, this mod demonstrates a concept beyond any normal peripheral mod. The only downside was the lack of documentation, but it was still extremely fun nonetheless. |
| Really cool ideas - I love the laser (reminds me of the old days of IC/IC2) and the modules (especially the neural interface) are pretty unique and really neat too. I like how the modules like the block scanner aren't restricted purely to peripheral use, like other CC addons. Unfortunately, I can't test a lot of the peripheral functionality because I keep getting OpenGL-related crashes when using the mod. |