|Gravity Girl is a multiplayer game with up to four players. The players try to be the last one standing in a side-scrolling world where they can control which way they fall.||Get it now:|
You've managed to make a fun, multiplayer game! It had decent graphics and became pretty competitive. I tried looking for ways to get in front of my opponents as well as not falling off the screen. There were some graphical glitches with the players on the platforms at times, but it did not make the game any less immersive and it might even be played off by saying that the players are blobs or something.
An excellent entry. Your code is clean and makes use of very good code style and techniques. I had very positive first impressions with the menu screen of the game, which had beautiful animations and creative menu designs. An excellent user experience, which although can be confusing to some, I felt was beautiful and I credit you for that. The game itself is great fun and is very well made to a high quality standard. It's also great to see that it supports multiplayer, which although I didn't test, I'm impressed to see it added. What you've made is among the best entries, and that you've done a tremendous job considering the time restrictions you had to work with. A very beautifully made game scoring close to perfect.
This was a pretty nifty game! The game mechanic was pretty interesting and easy to pickup. The graphics were a bit glitchy, I imagine this was due to teletext character limitations, but it would’ve been nice if they were avoided somehow. The only other thing was that the menu was somewhat confusing and it would’ve been nice to have a ‘replay’ option instead of just quitting to the menu. Overall though, very good.
A great game, which blew my mind with its speed in CC, with multiplayer! The Speedrunners-like vibe to this game made it incredibly enjoyable to play. I can imagine having a great time playing this with all four players!
Pretty neat game, fun to play and works pretty well. There are a couple graphical things that could be fixed, such as the glitchy subpixel rendering in the game and the flashing cursor at the game over screen, but otherwise it works well. A more useful error message when modems are missing would be nice too!